Valley of Wonders Map Submission Form For Age of Wonders, 1.0

Map Name: Razed Treasure
Map Author: Raymond Bingham (AoW Writer)
Author's E-Mail: rayb@frii.com <mailto:rayb@frii.com>
Playable Races: Elf, Orc, Lizard, Halfling, Goblin, Frostling, Dwarf,
Dark Elf, Azrac
Unplayable Races: Human (fixed CPU)
Map Size: X-Large
Levels: Surface/Undeground/Deep Underground
Difficulty: Difficult/Impossible
Spheres: 7
Leaders? Yes, though it would be interesting if 
you didn't try it. 
Starting Level: Dunno what this means.
Map Description: No cities, all are Razed.
Players must rush to build cities, grab 
resources, and establish themselves before 
the humans build enough forces to wipe you 
out. (Note, the v1.1 AI does not build 
structures, SO you should probably set all 
AIs that you don't play yourself or in network 
mode, to INDEPENDENTS). This game would probably 
play out best as a Multiplayer game, though 
you could conceivably play it either hotseat
or single player... (Not too challenging, though, 
because you'd eventually overwhelm the Human 
player from the simple fact that he's not 
rushing to rebuild anything.)

Background Story: After the Highmen drove out the 
Undead, only the Human holdings remained and all 
other buildings were razed. Each race sent in its 
best hero along with some builders to try and take 
the area, rich with resources. (Actual event in 
timeline, see manual appendix)

Author Comments: This was made mostly to demonstrate
you could create a map in which you built cities...
You may want to set time limits if you think the 
Human player takes too long to take his turn. 

Moving Builders underground takes a long while 
because they are so slooow... 


Author Hints: There are some very good artifacts
in the game. Don't forget to build up nodes that 
you want. And try to rebuild the 4 hex cities, 
ASAP.


